Usherwood Expansion for OSRIC


Contents

  • Chapter I: New Character Race and Class Options;
    • Dragon Hordling; a tortured half-breed mixture of human and dragon. Use the creature’s ability of limited flight and minor breath weapon to your advantage.
    • Half-orcs; two new sub-races of orcish original. The more intelligent goblinesque is allowed to become a magic-user of minor power, and the brutish orgre is a berserking behemoth.
    • Sarngoch; a mysterious race, taller than humans, and more charismatic than elfs. These demi-humans of noble appearance have an innate ability to cast limited arcane spells. But the magic within them is both a blessing and a curse!
    • The Jack-of-All-Trades; build a character whose skills are as unique as his carefully-crafted personality. Includes skills from the archetypical classes; assassin, cleric, druid, fighter, illusionist, magic-user, paladin, ranger, thief. Even include talents from new Usherwood class; the Vermean Monk.
    • The Vermean Bard; not just a single class with a broad range of unrelated skills. The Vermean Bard is a collection 7 different, yet related, minstrel classes;
      • Jongleur Magsman; combining both thief and bard skills
      • Lorist Priest; combining both cleric and bard skills
      • Lorist Ovate; combining both druid and bard skills
      • Lyrist Veteran; combining both fighter and bard skills
      • Sonneteer Magician; combining both magic-user and bard skills
      • Sonneteer Trickster; combining both illusionist and bard skills
      • Racaraide Bard; a true adventuring bard
    • The Vermean Monk; a new take on the classic First Edition monk is a martial arts master, without the supernatural abilities that can unbalance your campaign.
  • Chapter II: New Monsters; challenge your players with 28 new monsters, including six new species of dragon.
  • Chapter III: New Magic; reward your players with 10 new magical armor, weapons, and miscellaneous magic items.
  • Chapter IV: Psionics; open adventuring possibilities with Usherwood’s take on psionics; re-written from the First Edition appendix. These rules governing psionics are more spell-like in the way they are handled, and more easily incorporated into your campaign. This section also includes 14 psionically-sensitive monsters to challenge the would-be mentalists in your group.

Errata

Email kramer@usherwoodadventures.com to submit your own errata suggestion, or questions regarding the Usherwood Adventures Expansion for OSRIC.

October 23, 2012: Updated 2nd Edition will be released November 2012. This new edition will contain new information previously published in other Usherwood Publishing products, and will also new information designed specifically for, and appearing only in, this new edition of the Expansion.

Good gaming,

Leave a Reply

Your email address will not be published.


7 − six =

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>