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The description of each locale is preceded by a data set which will include the following information; Population, Ethnic basis, Economic basis, Alignment basis, Government basis.
The Five KingdomsThe Ruling FamiliesThere are five principal kingdoms which dominate the political and economic landscape upon the continent;
The Conuonuc rok'Gurcenou itself is an ordered House of Representatives, populated by one elected member from each community with greater than 1,000 persons. Though many of the elected officials attain their positions through less than honest means.
The Proteskian house of the Wind Lords have dominated the ruling family here for hundreds of generations. The Wind Lords themselves are not so much a family as they are an affiliation, or brotherhood, of like-minded individuals who pay homage to the cold east winds which blow unceasingly across the frozen landscape which surrounds the city of Protesk.
The Mundilfaris pay heavy tithes to the Omanthridian lords, which is in-turn passed on to the the citizens of the western Southern Continent. These fees take the forms of taxes on nearly every transaction, whether cash or bartered.
The Rastsch family has ruled Bodibeve and the surrounding lands for many generations. It is in fact their House which established the contemporary forces of arms from which paladins are selected, and is their morality which has become the hallmark of the holy warrior.
These lands include several regions between the Five Kingdoms which remain in dispute between families, and a as result, remain under a constant threat of war.
Conetoci Catvrvgi
To the kingdom's west lies Morleo Valley, and the city of Messcagni. Both the Conetoci Catvrvgi and the Muldifari Kingdom lay claim to this region. However, the citizens of Messcagni, who historically immigrated to this remote region from Henry-by-the-Sea, hold both kingdoms at by while they maintain the rugged mountain pass. This allows a passage between Bodibeve and Henry-by-the-Sea without necessitating a route through Maglocvani, which can be expensive, if not outright dangerous. The kingdom is ruled from Maglocvani, which is one of the wealthiest cities in the whole of the continent of Vermé. The streets there, so it said, are paved in gold. The calif of Maglocvani holds sway over the sheiks of the other cities within this kingdom through threat, and the controlling of water rights. Water in this region is nearly as valuable as gold. The two large lakes here — Lake Henry and Lake Buab — are both high in salinity, and so the people must rely on large aquifers that exist many hundreds of feet below the ground. These underground reservoirs are controlled by the Maglocvani army, and rations are dolled out very strictly. The sheiks in the other settlements here are related — either closely or distantly — to the calif of Maglocvani, and petitioners to sheikdom must be able to provide proof of their familial relationship to the calif. Most sheiks, in a desire to maintain their power, make sure they stay within the good graces of the calif. However, the sheiks of Vitali have historically been a thorn in the side of calif as they seek to remove themselves from the calif's boot heel. The Seat of PowerTo come... Featured Settlements of the Conetoci Catvrvgi
1 D=dwarf, DH=dragon hordling, E=elf, G=gnome, Ha=halfling, HE=half-elf, HO=half-orc, Hu=human, S=sarngoch, %=amount of population. dar Conuonuc rok'Gurcenou
The Seat of PowerThe undisputed controlling power within dar Conuonuc rok'Gurcenou is the Imperium Vallis—a magocracy governed by a Council of Mages, which is itself controlled ruthlessly by an unseen 'mage-king' known as Xerksis. Featured Settlements of the dar Conuonuc rok'Gurcenou
1 D=dwarf, DH=dragon hordling, E=elf, G=gnome, Ha=halfling, HE=half-elf, HO=half-orc, Hu=human, S=sarngoch, %=amount of population. Kingdom of Maphan
The Seat of PowerThe Maphanese lands are governed by a powerful monsatic following of Caelis known as the Wind Lords. This patriachical brotherhood is itself managed by the monestary's friar. The monks number approximately 500 in total numbers, though many of these are found outside the city walls. Each of the monks is required to spend no less than 2 months each year wandering the lands of the kingdom, and visiting villages throughout the Northern Territories spreading the Word of their goddess. The Wind Lords maintain a small mansion within the village of Ponni. However, they are content to allow the village to govern itself, under the direction of a mayor appointed by the friar Featured Settlements of the Kingdom of Maphan
1 D=dwarf, DH=dragon hordling, E=elf, G=gnome, Ha=halfling, HE=half-elf, HO=half-orc, Hu=human, S=sarngoch, %=amount of population. Mundilfari Kingdom
The Mundilfaris assert a claim to the Morleo Valley not through any economic interest, but as a defensive position between themselves and the Conetoci Catvrvgi, who continually seek to expand westward into Mundilfari lands. The Seat of PowerThe desert lands of the western Southern Continent are ruled from the port city of Briamail. Here, the Mundilfari family has controlled these lands for several centuries. It is a patriarchical society where rulership is handed down from father to son; but there are some restrictions to this transfer of power; The ruling king cannot serve past the date of his 50th birthday. However, the king's eldest son cannot take the crown before his 30th birthday. Prior to his 30th birthday, the prince must have served 5 years as captain of his own vessel, must have spent 5 years commanding desert forces, must be married, and must have a son of his own. The kingdom's scrolls state that should any of these requirements fail to be met, rulership would be decided through tournament, which is played to the death. The scrolls also state that any person may compete in the tournament.
Featured Settlements of the Mundilfari Kingdom
1 D=dwarf, DH=dragon hordling, E=elf, G=gnome, Ha=halfling, HE=half-elf, HO=half-orc, Hu=human, S=sarngoch, %=amount of population. Rastschian Kingdom
The Seat of PowerBodibeve is the unquestioned seat of power for the Rastschian Kingdom. It origins can be traced back to the time of the First Dragon War, when the city was built by followers of Avitori, and would later serve as the birthplace of the Order of Paladins. Presided over by the Rastsch family for the past several generations, the community is, for all its piety, ruthlessly intolerant of any outside influences that would contradict the teaching of Avitori, or of any of the deity of the School of Lawful Good. Letard VillageThough its lands fall under the glove of the Rastschians, Letard Village governs the Letard Archipelago nearly autonomously. The village is a large community for its economic basis, and the people there pride themselves on "thumbing their noses" at the pious kings, priests, and paladins of Bodibeve. However, the Letardians also know a good thing when they see it. The Archipelago is a strategic location from which Bodibeve protects itself from potential water-borne attacks. In exchange for the use of the Archipelago to provide safe harbor, the Bodibevian navy provides an excellent customer-base for its fishermen and farmers. Featured Settlements of the Rastschian Kingdom
Disputed TerritoriesTo come...
The Unincorporated LandsThe vast majority of the territories upon the Verméan continent fall within those lands which are not governed by any of the five kingdoms. However, in several areas are lands of disputed claim and the kingdoms, working ever to expand their reach and thereby their power, and encroach on the lands of the ungoverned peoples. To come... Omanthrid GuildsAs is mentioned elsewhere, the Omanthrid Guilds is ruled and run by a collection of thieves' and assassins' guilds; bound together through the promice of profit and power. In all, throughout the Omanthrid Archipelago, there are thousands of guilds. Most of these number a score or two members, with some having as many as 100 members. But within the city of Omanthrid itself, only the strongest are able to attain power — and hold on to it — for any appreciable length of time. The controlling guilds located in the city are; Power generally osscillates between these guilds in paticular, depending on the strength and influence of current leadership. |
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