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History | Geography | The 5 Kingdoms | Character Classes & Races | Magic | Creatures | Deities & Religion

Plot Hooks

Glossary          Plot Hooks

The suggested side trek adventures can be expanded upon to provide players with impromptu adventures, or distractions to try and lead them astray. Use the general outlines provided, but fill in the details to create your own adventure;

The Treasure of Zzebrax the Deep

The ancient Dragpn Turtle, Zzebrax the deep — harrier of the elven refugees aboard the Sea Zephyr captained by Perciful the elf friend; nemesis of sahaugin; rumored to carry a desert island upon his ancient shell — stories of a great and vast treasure horde amassed by the enromous sea turtle has been the stuff of legend for centuries. But the recent find of an ancient bastard sword encrusted with barnacles have given rise to tales that the turtle's treasure horde lay off the coast in the warm and shallow waters of the Paladin Rey Sea. And what of this mysterious sword? Some say it is the sword of Peciful the elf friend, lost to the ocean when the paladin lept into the Eastern Sea to do battle with the great beast. And who has the sword now, and what is their plan for it?...

The Greatest Mariners

The six other continents of Besh beckon of mystery and power. Your team of battle-hardened adventurers sets sail upon cruise to map the world of Besh beyond the familiar coastlines of Vermé. What new riches, creatures, and evils will they uncover as they travel with a crew of sailors, whose motives are somewhat questionable?...

The Undead Wars

Centuries ago, the period of famine and strife that came to be known as the Undead Wars was unleashed upon Vermé. And now, a recent discovery of the long forgotten power of one of the vampire generals resurfaces fears that the undead will once again lay waste to the surrounding country-side. Will the party choose to investigate the mysterious find, or will they leave this up to the paladins?...

The To'Drago Karg Resurrgence

Renewed activity by evil dragon hordlings has given rise to fears that the To'Drago Kard (Third Dragon War) is going to enter a new phase of violence. For many years, the war — though not offcially over — had been quiet. But villages throughout the mountainous Central Continent have reported hostilities with hordlings on the regions surounding their communities. Can the party discover the reasons behind the renewed violence?...

The Lost Avatars

A chest of ancient holy symbols is located in a hidden cave deep within the Mines of Echteleon. The only gaurdian protecting the chest were the bones of a long dead sulphur dragon; it's skull penetrated by a pristine battle axe which even now pins the boney fragments to the stone floor of the cave. What was the purpose of securing the holy symbols in such a location, protected by such a gaurdian? And who had slain the dragon in times past? And why wasn't the chest tasken at that time?...

Strike it Rich!

A dawrven clan has discovered what could be the richest vein of arcois upon the entire continent. On the announcement of the discovery, thieves, brigands, orcs, goblins, and others threaten to over-throw the dwarven clan to exploit the untold riches for themselves. Will your band of adventurers seek to the usurp the dwarves' wealth for themselves, or will they come to the dwarves' aid? Or is the discovery of the dwarves even true?...

March of the Toy Soldiers

A troop of monstrous constructions (see Creatures) is found locked away in a forgotten citadel. Who created them, and to what purpose? Will the party of adventurers discover the secret before they machines can march against innocent civilians?...

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